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Publications by McNaughton, Matthew

In Journal (refereed)

1. M. Cutimisu, C. Onuczko, M. McNaughton, T. Roy, J. Schaeffer, A. Schumacher, J. Siegel, D. Szafron, K. Waugh, M. Carbonaro, H. Duff, S. Gillis, S. Honkanen. "ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting". Science of Computer Programming, March 2007. view
2. M. Cutimisu, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, C. Onuczko, M. Carbonaro. "Generating Ambient Behaviors in Computer Role-Playing Games". IEEE, 21(5), pp 19-27, January 2006. PDFview
3. D. Szafron, M. Carbonaro, M. Cutimisu, S. Gillis, M. McNaughton, C. Onuczko, T. Roy, J. Schaeffer. "Writing Interactive Stories in the Classroom". Interactive Multimedia Electronic Journal of Computer-Enhanced Learning(IMEJ), 7(1), June 2005. view
4. C. Onuczko, M. Cutimisu, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, K. Waugh, M. Carbonaro, J. Siegel. "A Pattern Catalog For Computer Role Playing Games". GameOn North America, pp 33-38, January 2005. PDFview

In Conference (refereed)

5. M. Cutimisu, C. Onuczko, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, J. Siegel, M. Carbonaro. "Evaluating Pattern Catalogs - The Computer Games Experience". International Conference on Software Engineering (ICSE), pp 132-141, January 2006. PDFview
6. M. Cutimisu, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, C. Onuczko, M. Carbonaro. "Generating Ambient Behaviors in Computer Role-Playing Games". Intelligent Technologies for Interactive Entertainment(INTETAIN), pp 34-43, June 2005. view
7. M. Carbonaro, M. Cutimisu, M. McNaughton, C. Onuczko, T. Roy, J. Schaeffer, D. Szafron, S. Gillis, S. Kratchmer. "Interactive Story Writing in the Classroom: Using Computer Games". Digital Games Research Association (DIGRA), pp 323-328, January 2005. PDFview
8. M. McNaughton, J. Schaeffer, D. Szafron, D. Parker, J. Redford. "Code Generation for AI Scripting in Computer Role-Playing Games". Challenges in Games Artificial Intelligence Report # WS-04-04, AAAI Press, pp 129-133, June 2004. PDFview
9. M. McNaughton, M. Cutimisu, D. Szafron, J. Schaeffer, J. Redford, D. Parker. "ScriptEase: Generative Design Patterns for Computer Role-Playing Games". IEEE International Conference on Automated Software Engineering (ASE), pp 88-99, January 2004. PDFview
10. M. McNaughton, J. Redford, J. Schaeffer, D. Szafron. "Pattern-based AI Scripting Using ScriptEase". Canadian Society for Computational Studies of Intelligence, pp 35-49, January 2003. PSview
11. M. McNaughton, P. Lu, J. Schaeffer, D. Szafron. "Memory-Efficient A* Heuristics for Multiple Sequence Alignment". National Conference on Artificial Intelligence (AAAI), Edmonton Alberta, pp 737-743, January 2002. PDFview
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