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Publications by Waugh, Kevin

In Journal (refereed)

1. M. Moravcík, M. Schmid, N. Burch, V. Lisy, D. Morrill, N. Bard, T. Davis, K. Waugh, M. Johanson, M. Bowling. "Deepstack: Expert-level artificial intelligence in heads-up no-limit poker". Science, 356(6337), pp 508-513, May 2017. view
2. M. Cutimisu, C. Onuczko, M. McNaughton, T. Roy, J. Schaeffer, A. Schumacher, J. Siegel, D. Szafron, K. Waugh, M. Carbonaro, H. Duff, S. Gillis, S. Honkanen. "ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting". Science of Computer Programming, March 2007. view
3. C. Onuczko, M. Cutimisu, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, K. Waugh, M. Carbonaro, J. Siegel. "A Pattern Catalog For Computer Role Playing Games". GameOn North America, pp 33-38, January 2005. PDFview

In Conference (refereed)

4. T. Davis, K. Waugh, M. Bowling. "Solving Large Extensive-Form Games with Strategy Constraints". National Conference on Artificial Intelligence (AAAI), pp 1861-1868, January 2019. PDFview
5. K. Waugh, D. Morrill, J. Bagnell, M. Bowling. "Solving games with functional regret estimation". National Conference on Artificial Intelligence (AAAI), (ed: Blai Bonet, Sven Koenig), pp 2138-2145, January 2015. PDFview
6. K. Waugh, N. Bard, M. Bowling. "Strategy Grafting in Extensive Games". Neural Information Processing Systems (NIPS), (ed: Y. Bengio and D. Schuurmans and J. Lafferty and C. K. I. Williams and A. Culotta), pp 2026--2034, December 2009. PDFview
7. K. Waugh, D. Schnizlein, M. Bowling, D. Szafron. "Abstraction Pathologies in Extensive Games". Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), September 2009. PDFview
8. M. Cutimisu, D. Szafron, J. Schaeffer, K. Waugh, C. Onuczko, J. Siegel, A. Schumacher. "A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs". National Conference on Artificial Intelligence (AAAI), April 2007. view
9. M. Carbonaro, M. Cutimisu, H. Duff, S. Gillis, C. Onuczko, J. Schaeffer, A. Schumacher, J. Siegel, D. Szafron, K. Waugh. "Adapting a Commercial Role-Playing Game for Educational Computer Game Production". GameOn North America, January 2006. PDFview

Other Categories

10. K. Waugh. "Abstraction in Large Extensive Games". MSc Thesis, University of Alberta, August 2009. view
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