Publications by Waugh, Kevin
In Journal (refereed)
1. | M. MoravcÃk, M. Schmid, N. Burch, V. Lisy, D. Morrill, N. Bard, T. Davis, K. Waugh, M. Johanson, M. Bowling. "Deepstack: Expert-level artificial intelligence in heads-up no-limit poker". Science, 356(6337), pp 508-513, May 2017. |
2. | M. Cutimisu, C. Onuczko, M. McNaughton, T. Roy, J. Schaeffer, A. Schumacher, J. Siegel, D. Szafron, K. Waugh, M. Carbonaro, H. Duff, S. Gillis, S. Honkanen. "ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting". Science of Computer Programming, March 2007. |
3. | C. Onuczko, M. Cutimisu, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, K. Waugh, M. Carbonaro, J. Siegel. "A Pattern Catalog For Computer Role Playing Games". GameOn North America, pp 33-38, January 2005. |
In Conference (refereed)
4. | T. Davis, K. Waugh, M. Bowling. "Solving Large Extensive-Form Games with Strategy Constraints". National Conference on Artificial Intelligence (AAAI), pp 1861-1868, January 2019. |
5. | K. Waugh, D. Morrill, J. Bagnell, M. Bowling. "Solving games with functional regret estimation". National Conference on Artificial Intelligence (AAAI), (ed: Blai Bonet, Sven Koenig), pp 2138-2145, January 2015. |
6. | K. Waugh, N. Bard, M. Bowling. "Strategy Grafting in Extensive Games". Neural Information Processing Systems (NIPS), (ed: Y. Bengio and D. Schuurmans and J. Lafferty and C. K. I. Williams and A. Culotta), pp 2026--2034, December 2009. |
7. | K. Waugh, D. Schnizlein, M. Bowling, D. Szafron. "Abstraction Pathologies in Extensive Games". Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), September 2009. |
8. | M. Cutimisu, D. Szafron, J. Schaeffer, K. Waugh, C. Onuczko, J. Siegel, A. Schumacher. "A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs". National Conference on Artificial Intelligence (AAAI), April 2007. |
9. | M. Carbonaro, M. Cutimisu, H. Duff, S. Gillis, C. Onuczko, J. Schaeffer, A. Schumacher, J. Siegel, D. Szafron, K. Waugh. "Adapting a Commercial Role-Playing Game for Educational Computer Game Production". GameOn North America, January 2006. |
Other Categories
10. | K. Waugh. "Abstraction in Large Extensive Games". MSc Thesis, University of Alberta, August 2009. |