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Publications in Venue "AIIDE"

1. N. Sturtevant, D. Sigurdson, B. Taylor, T. Gibson. "Pathfinding and Abstraction with Dynamic Terrain Costs". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Gillian Smith, Levi Lelis), pp 80-86, October 2019. PDFview
2. M. Guzdial, M. Riedl. "Automated Game Design via Conceptual Expansion". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Jonathan P. Rowe, Gillian Smith), pp 31-37, November 2018. view
3. N. Sturtevant, M. Ota. "Exhaustive and Semi-Exhaustive Procedural Content Generation". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Jonathan P. Rowe, Gillian Smith), pp 109-115, November 2018. view
4. Z. Lou, M. Guzdial, M. Riedl. "Player Experience Extraction from Gameplay Video". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Jonathan P. Rowe, Gillian Smith), pp 52-58, November 2018. PDFview
5. M. Guzdial, N. Sturtevant, B. Li. "Deep Static and Dynamic Level Analysis: A Study on Infinite Mario". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), pp 31-38, October 2016. PDFview
6. M. Guzdial, M. Riedl. "Game Level Generation from Gameplay Video". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Nathan Sturtevant, Brian Magerko), pp 44-50, October 2016. view
7. N. Sturtevant, J. Orkin, R. Zubek, M. Cook, S. Ware, C. Stith, R. Young, P. Wright, S. Eiserloh, A. Ramirez-Sanabria, V. Bulitko, K. Lord. "Playable Experiences at AIIDE 2014". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Ian Horswill, Arnav Jhala), pp 203-209, October 2014. view
8. N. Sturtevant. "Incorporating Human Relationships Into Path Planning". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Gita Sukthankar, Ian Horswill), pp 177-183, October 2013. PDFview
9. M. Stanescu, S. Hernandez, G. Erickson, R. Greiner, M. Buro. "Predicting army combat outcomes in StarCraft". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), pp 86-92, October 2013. PDFview
10. R. Zhao, D. Szafron. "Learning Character Behaviors using Agent Modeling in Games". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), pp 179-185, October 2009. PDFview
11. A. Isaza, J. Lu, V. Bulitko, R. Greiner. "A Cover-Based Approach to Multi-Agent Moving Target Pursuit". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), October 2008. PDFview
12. F. Southey, G. Xiao, R. Holte, M. Trommelen, J. Buchanan. "Semi-Automated Gameplay Analysis by Machine Learning". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), pp 123-128, January 2005. PDFview
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