Siegel, Jeff
Name: | Siegel, Jeff |
Email: | |
Organization: | |
Webpage: | none |
Interest(s): | |
Publications: |
1. | M. Cutimisu, D. Szafron, J. Schaeffer, K. Waugh, C. Onuczko, J. Siegel, A. Schumacher. "A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs". National Conference on Artificial Intelligence (AAAI), April 2007. |
2. | M. Cutimisu, C. Onuczko, M. McNaughton, T. Roy, J. Schaeffer, A. Schumacher, J. Siegel, D. Szafron, K. Waugh, M. Carbonaro, H. Duff, S. Gillis, S. Honkanen. "ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting". Science of Computer Programming, March 2007. |
3. | M. Carbonaro, M. Cutimisu, H. Duff, S. Gillis, C. Onuczko, J. Schaeffer, A. Schumacher, J. Siegel, D. Szafron, K. Waugh. "Adapting a Commercial Role-Playing Game for Educational Computer Game Production". GameOn North America, January 2006. |
4. | M. Cutimisu, C. Onuczko, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, J. Siegel, M. Carbonaro. "Evaluating Pattern Catalogs - The Computer Games Experience". International Conference on Software Engineering (ICSE), pp 132-141, January 2006. |
5. | C. Onuczko, M. Cutimisu, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, K. Waugh, M. Carbonaro, J. Siegel. "A Pattern Catalog For Computer Role Playing Games". GameOn North America, pp 33-38, January 2005. |
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