Not Logged In

Predicting army combat outcomes in StarCraft

Full Text: PredictingArmyCombatOucomesInStarCraft-AIIDE2013.pdf PDF
Other Attachments: 7381-32665-1-PB.pdf [PDF] PDF

Smart decision making at the tactical level is important for Artificial Intelligence (AI) agents to perform well in the domain of real-time strategy (RTS) games. This paper presents a Bayesian model that can be used to predict the outcomes of isolated battles, as well as predict what units are needed to defeat a given army. Model parameters are learned from simulated battles, in order to minimize the dependency on player skill. We apply our model to the game of StarCraft, with the end-goal of using the predictor as a module for making high-level combat decisions, and show that the model is capable of making accurate predictions.

Citation

M. Stanescu, S. Hernandez, G. Erickson, R. Greiner, M. Buro. "Predicting army combat outcomes in StarCraft". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), pp 86-92, October 2013.

Keywords: probabilistic graphical model, games, machine learning
Category: In Conference

BibTeX

@incollection{Stanescu+al:AIIDE13,
  author = {Marius Stanescu and Sergio Poo Hernandez and Graham Erickson and
    Russ Greiner and Michael Buro},
  title = {Predicting army combat outcomes in StarCraft},
  Pages = {86-92},
  booktitle = {Artificial Intelligence and Interactive Entertainment Conference
    (AIIDE)},
  year = 2013,
}

Last Updated: February 12, 2020
Submitted by Sabina P

University of Alberta Logo AICML Logo