Abstraction and Refinement in Games with Dynamic Weighted Terrain
Full Text: 7124-Article Text-10353-1-10-20200526 (1).pdfThis abstract looks at one version of the pathfinding problem in games and discusses how it motived our recent work at the AIIDE 2019 conference.
Citation
N. Sturtevant, D. Sigurdson, B. Taylor, T. Gibson. "Abstraction and Refinement in Games with Dynamic Weighted Terrain". National Conference on Artificial Intelligence (AAAI), pp 13697-13699, February 2020.Keywords: | |
Category: | In Conference |
Web Links: | AAAI |
doi |
BibTeX
@incollection{Sturtevant+al:AAAI20, author = {Nathan R. Sturtevant and Devon Sigurdson and Bjorn Taylor and Tim Gibson}, title = {Abstraction and Refinement in Games with Dynamic Weighted Terrain}, Pages = {13697-13699}, booktitle = {National Conference on Artificial Intelligence (AAAI)}, year = 2020, }Last Updated: September 10, 2020
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