Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators
- Matthew Guzdial
- Nicholas Liao
- Jonathan Chen
- Shao-Yu Chen
- Shukan Shah
- Vishwa Shah
- Joshua Reno
- Gillian Smith
- Mark Riedl
Citation
M. Guzdial, N. Liao, J. Chen, S. Chen, S. Shah, V. Shah, J. Reno, G. Smith, M. Riedl. "Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators". International Conference on Human Factors in Computing Systems (CHI), (ed: Stephen A. Brewster, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos), pp 624, May 2019.Keywords: | |
Category: | In Conference |
Web Links: | ACM Digital Library |
BibTeX
@incollection{Guzdial+al:CHI19, author = {Matthew Guzdial and Nicholas Liao and Jonathan Chen and Shao-Yu Chen and Shukan Shah and Vishwa Shah and Joshua Reno and Gillian Smith and Mark Riedl}, title = {Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators}, Editor = {Stephen A. Brewster, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos}, Pages = {624}, booktitle = {International Conference on Human Factors in Computing Systems (CHI)}, year = 2019, }Last Updated: October 29, 2020
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