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Evaluating Singleplayer and Multiplayer in Human Computation Games

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy HCGs that appeal to players and solve problems effectively is incomplete. We present an investigatory HCG based on Super Mario Bros. We used this game in a human subjects study to investigate how different social conditions---singleplayer and multiplayer---and scoring mechanics---collaborative and competitive---affect players' subjective experiences, accuracy at the task, and the completion rate. In doing so, we demonstrate a novel design approach for HCGs, and discuss the benefits and tradeoffs of these mechanics in HCG design.

Citation

K. Siu, M. Guzdial, M. Riedl. "Evaluating Singleplayer and Multiplayer in Human Computation Games". International Conference on the Foundations of Digital Games, (ed: Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart), August 2017.

Keywords:  
Category: In Conference
Web Links: ACM Digital Library

BibTeX

@incollection{Siu+al:FDG17,
  author = {Kristin Siu and Matthew Guzdial and Mark Riedl},
  title = {Evaluating Singleplayer and Multiplayer in Human Computation Games},
  Editor = {Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen
    Zhu, Miguel Sicart},
  booktitle = {International Conference on the Foundations of Digital Games},
  year = 2017,
}

Last Updated: October 29, 2020
Submitted by Sabina P

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