Explainable PCGML via Game Design Patterns
Citation
M. Guzdial, J. Reno, J. Chen, G. Smith, M. Riedl. "Explainable PCGML via Game Design Patterns". Experimental AI in Games (EXAG), November 2018.Keywords: | |
Category: | In Workshop |
BibTeX
@misc{Guzdial+al:EXAG18, author = {Matthew Guzdial and Joshua Reno and Jonathan Chen and Gillian Smith and Mark Riedl}, title = {Explainable PCGML via Game Design Patterns}, booktitle = {Experimental AI in Games (EXAG)}, year = 2018, }Last Updated: October 30, 2020
Submitted by Sabina P