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Explainable PCGML via Game Design Patterns

Citation

M. Guzdial, J. Reno, J. Chen, G. Smith, M. Riedl. "Explainable PCGML via Game Design Patterns". Experimental AI in Games (EXAG), November 2018.

Keywords:  
Category: In Workshop

BibTeX

@misc{Guzdial+al:EXAG18,
  author = {Matthew Guzdial and Joshua Reno and Jonathan Chen and Gillian Smith
    and Mark Riedl},
  title = {Explainable PCGML via Game Design Patterns},
  booktitle = {Experimental AI in Games (EXAG)},
  year = 2018,
}

Last Updated: October 30, 2020
Submitted by Sabina P

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