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Learning Player Tailored Content from Observation: Platformer Level Generation from Video Traces using LSTMs

Citation

M. Guzdial, J. Chen, S. Chen, M. Riedl. "Learning Player Tailored Content from Observation: Platformer Level Generation from Video Traces using LSTMs". Experimental AI in Games (EXAG), October 2017.

Keywords:  
Category: In Workshop

BibTeX

@misc{Guzdial+al:EXAG17,
  author = {Matthew Guzdial and Jonathan Chen and Shao-Yu Chen and Mark Riedl},
  title = {Learning Player Tailored Content from Observation: Platformer Level
    Generation from Video Traces using LSTMs},
  booktitle = {Experimental AI in Games (EXAG)},
  year = 2017,
}

Last Updated: October 30, 2020
Submitted by Sabina P

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