ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting
- Maria Cutimisu
- Curtis Onuczko
- Matthew McNaughton, Dept. of Computing Science UofA
- Thomas Roy
- Jonathan Schaeffer, Department of Computing Science, University of Alberta
- A Schumacher
- Jeff Siegel
- Duane Szafron, UofA CS
- Kevin Waugh
- Mike Carbonaro
- H Duff
- Stephanie Gillis
- Sari Honkanen
Citation
M. Cutimisu, C. Onuczko, M. McNaughton, T. Roy, J. Schaeffer, A. Schumacher, J. Siegel, D. Szafron, K. Waugh, M. Carbonaro, H. Duff, S. Gillis, S. Honkanen. "ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting". Science of Computer Programming, March 2007.Keywords: | machine learning |
Category: | In Journal |
BibTeX
@article{Cutimisu+al:ScienceofComputerProgramming07, author = {Maria Cutimisu and Curtis Onuczko and Matthew McNaughton and Thomas Roy and Jonathan Schaeffer and A Schumacher and Jeff Siegel and Duane Szafron and Kevin Waugh and Mike Carbonaro and H Duff and Stephanie Gillis and Sari Honkanen}, title = {ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting}, journal = {Science of Computer Programming}, year = 2007, }Last Updated: March 12, 2007
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