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APHID: Asynchronous Parallel Game-Tree Search

Full Text: brockington99aphid.pdf PDF

Most parallel game-tree search approaches use synchronous methods, where the work is concentrated within a specific part of the tree, or at a given search depth. This article shows that asynchronous game-tree search algorithms can be as efficient as or better than synchronous methods in determining the minimax value. APHID, a new asynchronous parallel game-tree search algorithm, is presented. APHID is implemented as a freely-available portable library, making the algorithm easy

Citation

M. Brockington, J. Schaeffer. "APHID: Asynchronous Parallel Game-Tree Search". Journal of Parallel and Distributed Computing, 60, pp 247-273, June 2000.

Keywords:  
Category: In Journal

BibTeX

@article{Brockington+Schaeffer:JournalofParallelandDistributedComputing00,
  author = {Mark Brockington and Jonathan Schaeffer},
  title = {APHID: Asynchronous Parallel  Game-Tree Search},
  Volume = "60",
  Pages = {247-273},
  journal = {Journal of Parallel and Distributed Computing},
  year = 2000,
}

Last Updated: June 05, 2007
Submitted by Staurt H. Johnson

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