Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators
- Matthew Guzdial
- Nicholas Liao
- Jonathan Chen
- Shao-Yu Chen
- Shukan Shah
- Vishwa Shah
- Joshua Reno
- Gillian Smith
- Mark Riedl
Citation
M. Guzdial, N. Liao, J. Chen, S. Chen, S. Shah, V. Shah, J. Reno, G. Smith, M. Riedl. "Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators". International Conference on Human Factors in Computing Systems (CHI), (ed: Stephen A. Brewster, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos), pp 624, May 2019.| Keywords: | |
| Category: | In Conference | 
| Web Links: | ACM Digital Library | 
BibTeX
@incollection{Guzdial+al:CHI19,
  author = {Matthew Guzdial and Nicholas Liao and Jonathan Chen and Shao-Yu
    Chen and Shukan Shah and Vishwa Shah and Joshua Reno and Gillian Smith and
    Mark Riedl},
  title = {Friend, Collaborator, Student, Manager: How Design of an AI-Driven
    Game Level Editor Affects Creators},
  Editor = {Stephen A. Brewster, Geraldine Fitzpatrick, Anna L. Cox, Vassilis
    Kostakos},
  Pages = {624},
  booktitle = {International Conference on Human Factors in Computing Systems
    (CHI)},
  year = 2019,
}Last Updated: October 29, 2020Submitted by Sabina P
 
        