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Recent Additions:

N. Sturtevant. "External Memory PDBs: Initial Results". Symposium on Abstraction, Reformulation and Approximation, (ed: Alan M. Frisch, Peter Gregory), pp 112-188, July 2013. PDFview
S. Rabin, N. Sturtevant. "Pathfinding Architecture Optimizations". Game AI Pro: Collected Wisdom of Game AI Professionals, CRC Press, pp 241-252, September 2013. view
N. Sturtevant. "Choosing a Search Space Representation". Game AI Pro: Collected Wisdom of Game AI Professionals, CRC Press, pp 253-258, September 2013. view
F. Aljalaud, N. Sturtevant. "Finding Bounded Suboptimal Multi-Agent Path Planning Solutions Using Increasing Cost Tree Search (Extended Abstract)". Symposium on Combinatorial Search, (ed: Malte Helmert, Gabriele Röger), pp 203-204, July 2013. PDFview
M. Roschke, N. Sturtevant. "UCT Enhancements in Chinese Checkers Using an Endgame Database". Workshop on Computer Games (CGW), August 2013. view
N. Sturtevant. "An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling!". AI in the Game Design Process, pp 28-33, October 2013. view

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