Explainable PCGML via Game Design Patterns
Citation
M. Guzdial, J. Reno, J. Chen, G. Smith, M. Riedl. "Explainable PCGML via Game Design Patterns". Experimental AI in Games (EXAG), December 2018.| Keywords: | |
| Category: | In Workshop | 
BibTeX
@misc{Guzdial+al:EXAG18,
  author = {Matthew Guzdial and Joshua Reno and Jonathan Chen and Gillian Smith
    and Mark Riedl},
  title = {Explainable PCGML via Game Design Patterns},
  booktitle = {Experimental AI in Games (EXAG)},
  year = 2018,
}Last Updated: October 30, 2020Submitted by Sabina P
 
        