Learning Player Tailored Content from Observation: Platformer Level Generation from Video Traces using LSTMs
Citation
M. Guzdial, J. Chen, S. Chen, M. Riedl. "Learning Player Tailored Content from Observation: Platformer Level Generation from Video Traces using LSTMs". Experimental AI in Games (EXAG), October 2017.Keywords: | |
Category: | In Workshop |
BibTeX
@misc{Guzdial+al:EXAG17, author = {Matthew Guzdial and Jonathan Chen and Shao-Yu Chen and Mark Riedl}, title = {Learning Player Tailored Content from Observation: Platformer Level Generation from Video Traces using LSTMs}, booktitle = {Experimental AI in Games (EXAG)}, year = 2017, }Last Updated: October 30, 2020
Submitted by Sabina P