ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting
- Maria Cutimisu
- Curtis Onuczko
- Matthew McNaughton, Dept. of Computing Science UofA
- Thomas Roy
- Jonathan Schaeffer, Department of Computing Science, University of Alberta
- A Schumacher
- Jeff Siegel
- Duane Szafron, UofA CS
- Kevin Waugh
- Mike Carbonaro
- H Duff
- Stephanie Gillis
- Sari Honkanen
Citation
M. Cutimisu, C. Onuczko, M. McNaughton, T. Roy, J. Schaeffer, A. Schumacher, J. Siegel, D. Szafron, K. Waugh, M. Carbonaro, H. Duff, S. Gillis, S. Honkanen. "ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting". Science of Computer Programming, March 2007.| Keywords: | machine learning |
| Category: | In Journal |
BibTeX
@article{Cutimisu+al:ScienceofComputerProgramming07,
author = {Maria Cutimisu and Curtis Onuczko and Matthew McNaughton and Thomas
Roy and Jonathan Schaeffer and A Schumacher and Jeff Siegel and Duane
Szafron and Kevin Waugh and Mike Carbonaro and H Duff and Stephanie Gillis
and Sari Honkanen},
title = {ScriptEase: A Generative/Adaptive Programming Paradigm for Game
Scripting},
journal = {Science of Computer Programming},
year = 2007,
}Last Updated: March 12, 2007Submitted by AICML Admin Assistant