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Publications by Liao, Nicholas

In Conference (refereed)

1. M. Guzdial, N. Liao, J. Chen, S. Chen, S. Shah, V. Shah, J. Reno, G. Smith, M. Riedl. "Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators". International Conference on Human Factors in Computing Systems (CHI), (ed: Stephen A. Brewster, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos), pp 624, May 2019. view
2. M. Guzdial, N. Liao, V. Shah, M. Riedl. "Creative Invention Benchmark". International Conference on Computational Creativity (ICCC), (ed: François Pachet, Anna Jordanous, Carlos León), pp 192-199, June 2018. PDFview
3. N. Liao, M. Guzdial, M. Riedl. "Deep Convolutional Player Modeling on Log and Level Data". International Conference on the Foundations of Digital Games, (ed: José Pablo Zagal, Esther MacCallum-Stewart, Julian Togelius), June 2015. view

In Workshop

4. M. Guzdial, N. Liao, M. Riedl. "An Interaction Framework for Studying Co-Creative AI". Human-Centered Machine Learning Perspectives (HCMLP), May 2019. view
5. M. Guzdial, N. Liao, M. Riedl. "Co-Creative Level Design via Machine Learning". Experimental AI in Games (EXAG), November 2018. view
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