Publications by Liao, Nicholas
In Conference (refereed)
1. | M. Guzdial, N. Liao, J. Chen, S. Chen, S. Shah, V. Shah, J. Reno, G. Smith, M. Riedl. "Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators". International Conference on Human Factors in Computing Systems (CHI), (ed: Stephen A. Brewster, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos), pp 624, May 2019. |
2. | M. Guzdial, N. Liao, V. Shah, M. Riedl. "Creative Invention Benchmark". International Conference on Computational Creativity (ICCC), (ed: François Pachet, Anna Jordanous, Carlos León), pp 192-199, June 2018. |
3. | N. Liao, M. Guzdial, M. Riedl. "Deep Convolutional Player Modeling on Log and Level Data". International Conference on the Foundations of Digital Games, (ed: José Pablo Zagal, Esther MacCallum-Stewart, Julian Togelius), June 2015. |
In Workshop
4. | M. Guzdial, N. Liao, M. Riedl. "An Interaction Framework for Studying Co-Creative AI". Human-Centered Machine Learning Perspectives (HCMLP), May 2019. |
5. | M. Guzdial, N. Liao, M. Riedl. "Co-Creative Level Design via Machine Learning". Experimental AI in Games (EXAG), November 2018. |