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Publications by Chen, Jonathan

In Conference (refereed)

1. M. Guzdial, N. Liao, J. Chen, S. Chen, S. Shah, V. Shah, J. Reno, G. Smith, M. Riedl. "Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators". International Conference on Human Factors in Computing Systems (CHI), (ed: Stephen A. Brewster, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos), pp 624, May 2019. view

In Workshop

2. M. Guzdial, J. Reno, J. Chen, G. Smith, M. Riedl. "Explainable PCGML via Game Design Patterns". Experimental AI in Games (EXAG), November 2018. view
3. M. Guzdial, J. Chen, S. Chen, M. Riedl. "Learning Player Tailored Content from Observation: Platformer Level Generation from Video Traces using LSTMs". Experimental AI in Games (EXAG), October 2017. view
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