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Publications with keyword "Games"

1. R. D'Orazio, D. Morrill, J. Wright, M. Bowling. "Alternative Function Approximation Parameterizations for Solving Games: An Analysis of f-Regression Counterfactual Regret Minimization". Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), (ed: Amal El Fallah Seghrouchni, Gita Sukthankar, Bo An, Neil Yorke-Smith), pp 339-347, May 2020. view
2. N. Bard, J. Foerster, S. Chandar, N. Burch, M. Lanctot, H. Song, E. Parisotto, V. Dumoulin, S. Moitra, E. Hughes, I. Dunning, S. Mourad, H. Larochelle, M. Bellemare, M. Bowling. "The Hanabi challenge: A new frontier for AI research". Artificial Intelligence, 280, pp 103216, March 2020. PDFview
3. C. Gao, M. Müller, R. Hayward. "Focused Depth-first Proof Number Search using Convolutional Neural Networks for the Game of Hex". International Joint Conference on Artificial Intelligence (IJCAI), (ed: Carles Sierra), pp 3668-3674, August 2017. PDFview
4. M. Guzdial, N. Sturtevant, B. Li. "Deep Static and Dynamic Level Analysis: A Study on Infinite Mario". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), pp 31-38, October 2016. PDFview
5. S. Johnson, O. Zaiane. " Learning to Analyze Medical Images: A Smart Adaptive Learning Environment for an Ill-Defined Domain". International Conference on Smart Learning Environments, Tunis, Tunisia, pp 99-108, September 2016. PDFview
6. Y. Zhang, M. Müller. "TDS+: Improving Temperature Discovery Search". National Conference on Artificial Intelligence (AAAI), (ed: Blai Bonet, Sven Koenig), pp 1241-1247, January 2015. PDFview
7. N. Sturtevant. "Incorporating Human Relationships Into Path Planning". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Gita Sukthankar, Ian Horswill), pp 177-183, October 2013. PDFview
8. M. Stanescu, S. Hernandez, G. Erickson, R. Greiner, M. Buro. "Predicting army combat outcomes in StarCraft". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), pp 86-92, October 2013. PDFview
9. S. Johnson, O. Zaiane. "Intelligent feedback polarity and timing selection in the Shufti Intelligent Tutoring System". International Conference on Computers in Education, Singapore, November 2012. PDFview
10. K. Waugh, N. Bard, M. Bowling. "Strategy Grafting in Extensive Games". Neural Information Processing Systems (NIPS), (ed: Y. Bengio and D. Schuurmans and J. Lafferty and C. K. I. Williams and A. Culotta), pp 2026--2034, December 2009. PDFview
11. C. Rayner, K. Davison, V. Bulitko, K. Anderson, J. Lu. "Real-Time Heuristic Search with a Priority Queue". International Joint Conference on Artificial Intelligence (IJCAI), Hyderabad, India, pp 2372 - 2377, January 2007. PDFview
12. M. Cutimisu, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, C. Onuczko, M. Carbonaro. "Generating Ambient Behaviors in Computer Role-Playing Games". IEEE, 21(5), pp 19-27, January 2006. PDFview
13. G. Xiao, F. Southey, R. Holte, D. Wilkinson. "Software Testing by Active Learning for Commercial Games". National Conference on Artificial Intelligence (AAAI), Pittsburgh, pp 898-903, July 2005. PDFview
14. M. Carbonaro, M. Cutimisu, M. McNaughton, C. Onuczko, T. Roy, J. Schaeffer, D. Szafron, S. Gillis, S. Kratchmer. "Interactive Story Writing in the Classroom: Using Computer Games". Digital Games Research Association (DIGRA), pp 323-328, January 2005. PDFview
15. M. Mueller, M. Enzenberger, J. Schaeffer. "Temperature Discovery Search". National Conference on Artificial Intelligence (AAAI), San Jose, California, USA, pp 658-663, January 2004. PDFview
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