Publications with keyword "Games"
1. | R. D'Orazio, D. Morrill, J. Wright, M. Bowling. "Alternative Function Approximation Parameterizations for Solving Games: An Analysis of f-Regression Counterfactual Regret Minimization". Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), (ed: Amal El Fallah Seghrouchni, Gita Sukthankar, Bo An, Neil Yorke-Smith), pp 339-347, May 2020. |
2. | N. Bard, J. Foerster, S. Chandar, N. Burch, M. Lanctot, H. Song, E. Parisotto, V. Dumoulin, S. Moitra, E. Hughes, I. Dunning, S. Mourad, H. Larochelle, M. Bellemare, M. Bowling. "The Hanabi challenge: A new frontier for AI research". Artificial Intelligence, 280, pp 103216, March 2020. |
3. | C. Gao, M. Müller, R. Hayward. "Focused Depth-first Proof Number Search using Convolutional Neural Networks for the Game of Hex". International Joint Conference on Artificial Intelligence (IJCAI), (ed: Carles Sierra), pp 3668-3674, August 2017. |
4. | M. Guzdial, N. Sturtevant, B. Li. "Deep Static and Dynamic Level Analysis: A Study on Infinite Mario". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), pp 31-38, October 2016. |
5. | S. Johnson, O. Zaiane. " Learning to Analyze Medical Images: A Smart Adaptive Learning Environment for an Ill-Defined Domain". International Conference on Smart Learning Environments, Tunis, Tunisia, pp 99-108, September 2016. |
6. | Y. Zhang, M. Müller. "TDS+: Improving Temperature Discovery Search". National Conference on Artificial Intelligence (AAAI), (ed: Blai Bonet, Sven Koenig), pp 1241-1247, January 2015. |
7. | N. Sturtevant. "Incorporating Human Relationships Into Path Planning". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Gita Sukthankar, Ian Horswill), pp 177-183, October 2013. |
8. | M. Stanescu, S. Hernandez, G. Erickson, R. Greiner, M. Buro. "Predicting army combat outcomes in StarCraft". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), pp 86-92, October 2013. |
9. | S. Johnson, O. Zaiane. "Intelligent feedback polarity and timing selection in the Shufti Intelligent Tutoring System". International Conference on Computers in Education, Singapore, November 2012. |
10. | K. Waugh, N. Bard, M. Bowling. "Strategy Grafting in Extensive Games". Neural Information Processing Systems (NIPS), (ed: Y. Bengio and D. Schuurmans and J. Lafferty and C. K. I. Williams and A. Culotta), pp 2026--2034, December 2009. |
11. | C. Rayner, K. Davison, V. Bulitko, K. Anderson, J. Lu. "Real-Time Heuristic Search with a Priority Queue". International Joint Conference on Artificial Intelligence (IJCAI), Hyderabad, India, pp 2372 - 2377, January 2007. |
12. | M. Cutimisu, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy, C. Onuczko, M. Carbonaro. "Generating Ambient Behaviors in Computer Role-Playing Games". IEEE, 21(5), pp 19-27, January 2006. |
13. | G. Xiao, F. Southey, R. Holte, D. Wilkinson. "Software Testing by Active Learning for Commercial Games". National Conference on Artificial Intelligence (AAAI), Pittsburgh, pp 898-903, July 2005. |
14. | M. Carbonaro, M. Cutimisu, M. McNaughton, C. Onuczko, T. Roy, J. Schaeffer, D. Szafron, S. Gillis, S. Kratchmer. "Interactive Story Writing in the Classroom: Using Computer Games". Digital Games Research Association (DIGRA), pp 323-328, January 2005. |
15. | M. Mueller, M. Enzenberger, J. Schaeffer. "Temperature Discovery Search". National Conference on Artificial Intelligence (AAAI), San Jose, California, USA, pp 658-663, January 2004. |