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Publications by Guzdial, Matthew

In Journal (refereed)

1. A. Summerville, S. Snodgrass, M. Guzdial, C. Holmgaard, A. Hoover, A. Isaksen, A. Nealen, J. Togelius. "Procedural Content Generation via Machine Learning (PCGML)". IEEE Transactions on Games, 10(3), pp 257-270, September 2018. view

In Conference (refereed)

2. N. Sturtevant, N. Decroocq, A. Tripodi, C. Yang, M. Guzdial. "A Demonstration of Anhinga: A Mixed-Initiative EPCG Tool for Snakebird ". National Conference on Artificial Intelligence (AAAI), pp 328-330, October 2020. PDFview
3. N. Sturtevant, N. Decroocq, A. Tripodi, M. Guzdial. "The unexpected consequence of incremental design changes ". National Conference on Artificial Intelligence (AAAI), pp 130-136, October 2020. PDFview
4. Z. Lou, M. Guzdial, M. Riedl. "Making CNNs for Video Parsing Accessible". International Conference on the Foundations of Digital Games, (ed: Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas Apperley), August 2019. view
5. M. Guzdial, M. Riedl. "Combinets: Creativity via Recombination of Neural Networks". International Conference on Computational Creativity (ICCC), (ed: Kazjon Grace, Michael Cook, Dan Ventura, Mary Lou Maher), pp 180-187, June 2019. PDFview
6. M. Guzdial, N. Liao, J. Chen, S. Chen, S. Shah, V. Shah, J. Reno, G. Smith, M. Riedl. "Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators". International Conference on Human Factors in Computing Systems (CHI), (ed: Stephen A. Brewster, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos), pp 624, May 2019. view
7. M. Guzdial, M. Riedl. "Automated Game Design via Conceptual Expansion". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Jonathan P. Rowe, Gillian Smith), pp 31-37, November 2018. view
8. Z. Lou, M. Guzdial, M. Riedl. "Player Experience Extraction from Gameplay Video". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Jonathan P. Rowe, Gillian Smith), pp 52-58, November 2018. PDFview
9. M. Guzdial, N. Liao, V. Shah, M. Riedl. "Creative Invention Benchmark". International Conference on Computational Creativity (ICCC), (ed: François Pachet, Anna Jordanous, Carlos León), pp 192-199, June 2018. PDFview
10. K. Siu, M. Guzdial, M. Riedl. "Evaluating Singleplayer and Multiplayer in Human Computation Games". International Conference on the Foundations of Digital Games, (ed: Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart), August 2017. view
11. M. Guzdial, B. Li, M. Riedl. "Game Engine Learning from Video". International Joint Conference on Artificial Intelligence (IJCAI), (ed: Carles Sierra), pp 3707-3713, August 2017. PDFview
12. M. Guzdial, N. Sturtevant, B. Li. "Deep Static and Dynamic Level Analysis: A Study on Infinite Mario". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), pp 31-38, October 2016. PDFview
13. M. Guzdial, M. Riedl. "Game Level Generation from Gameplay Video". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Nathan Sturtevant, Brian Magerko), pp 44-50, October 2016. view
14. M. Guzdial, M. Riedl. "Learning to Blend Computer Game Levels". International Conference on Computational Creativity (ICCC), (ed: François Pachet, Amílcar Cardoso, Vincent Corruble, Fiammetta Ghedini), pp 354-362, June 2016. PDFview
15. M. Guzdial, B. Harrison, B. Li, M. Riedl. "Crowdsourcing Open Interactive Narrative". International Conference on the Foundations of Digital Games, (ed: José Pablo Zagal, Esther MacCallum-Stewart, Julian Togelius), pp n/a, June 2015. view
16. N. Liao, M. Guzdial, M. Riedl. "Deep Convolutional Player Modeling on Log and Level Data". International Conference on the Foundations of Digital Games, (ed: José Pablo Zagal, Esther MacCallum-Stewart, Julian Togelius), June 2015. view

In Workshop

17. S. Shah, M. Guzdial, M. Riedl. "Automated Let’s Play Commentary". Experimental AI in Games (EXAG), October 2019. view
18. M. Guzdial, N. Liao, M. Riedl. "An Interaction Framework for Studying Co-Creative AI". Human-Centered Machine Learning Perspectives (HCMLP), May 2019. view
19. M. Guzdial, N. Liao, M. Riedl. "Co-Creative Level Design via Machine Learning". Experimental AI in Games (EXAG), November 2018. view
20. M. Guzdial, J. Reno, J. Chen, G. Smith, M. Riedl. "Explainable PCGML via Game Design Patterns". Experimental AI in Games (EXAG), November 2018. view
21. M. Guzdial, S. Shah, M. Riedl. "Towards Automated Let’s Play Commentary". Experimental AI in Games (EXAG), November 2018. view
22. M. Guzdial, M. Riedl. "Combinatorial Creativity for Procedural Content Generation via Machine Learning". Knowledge Extraction from Games (KEG), February 2018. view
23. M. Guzdial, M. Riedl. "Combinatorial Meta Search". Machine Learning Creativity and Design (MLCD), December 2017. view
24. M. Guzdial, J. Chen, S. Chen, M. Riedl. "Learning Player Tailored Content from Observation: Platformer Level Generation from Video Traces using LSTMs". Experimental AI in Games (EXAG), October 2017. view
25. M. Guzdial, D. Long, C. Cassion, A. Das. "Visual Procedural Content Generation with an Artificial Abstract Artist". Computational Creativity in Games (CCG), June 2017. view
26. M. Guzdial, M. Riedl. "Toward Game Level Generation from Gameplay Videos". Procedural Content Generation in Games (PCG), (ed: Staffan Björk, Casey O'Donnell, Rafael Bidarra), August 2015. view
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