Publications by Riedl, Mark
In Conference (refereed)
1. | Z. Lou, M. Guzdial, M. Riedl. "Making CNNs for Video Parsing Accessible". International Conference on the Foundations of Digital Games, (ed: Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas Apperley), August 2019. |
2. | M. Guzdial, M. Riedl. "Combinets: Creativity via Recombination of Neural Networks". International Conference on Computational Creativity (ICCC), (ed: Kazjon Grace, Michael Cook, Dan Ventura, Mary Lou Maher), pp 180-187, June 2019. |
3. | M. Guzdial, N. Liao, J. Chen, S. Chen, S. Shah, V. Shah, J. Reno, G. Smith, M. Riedl. "Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators". International Conference on Human Factors in Computing Systems (CHI), (ed: Stephen A. Brewster, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos), pp 624, May 2019. |
4. | M. Guzdial, M. Riedl. "Automated Game Design via Conceptual Expansion". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Jonathan P. Rowe, Gillian Smith), pp 31-37, November 2018. |
5. | Z. Lou, M. Guzdial, M. Riedl. "Player Experience Extraction from Gameplay Video". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Jonathan P. Rowe, Gillian Smith), pp 52-58, November 2018. |
6. | M. Guzdial, N. Liao, V. Shah, M. Riedl. "Creative Invention Benchmark". International Conference on Computational Creativity (ICCC), (ed: François Pachet, Anna Jordanous, Carlos León), pp 192-199, June 2018. |
7. | K. Siu, M. Guzdial, M. Riedl. "Evaluating Singleplayer and Multiplayer in Human Computation Games". International Conference on the Foundations of Digital Games, (ed: Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart), August 2017. |
8. | M. Guzdial, B. Li, M. Riedl. "Game Engine Learning from Video". International Joint Conference on Artificial Intelligence (IJCAI), (ed: Carles Sierra), pp 3707-3713, August 2017. |
9. | M. Guzdial, M. Riedl. "Game Level Generation from Gameplay Video". Artificial Intelligence and Interactive Entertainment Conference (AIIDE), (ed: Nathan Sturtevant, Brian Magerko), pp 44-50, October 2016. |
10. | M. Guzdial, M. Riedl. "Learning to Blend Computer Game Levels". International Conference on Computational Creativity (ICCC), (ed: François Pachet, AmÃlcar Cardoso, Vincent Corruble, Fiammetta Ghedini), pp 354-362, June 2016. |
11. | M. Guzdial, B. Harrison, B. Li, M. Riedl. "Crowdsourcing Open Interactive Narrative". International Conference on the Foundations of Digital Games, (ed: José Pablo Zagal, Esther MacCallum-Stewart, Julian Togelius), pp n/a, June 2015. |
12. | N. Liao, M. Guzdial, M. Riedl. "Deep Convolutional Player Modeling on Log and Level Data". International Conference on the Foundations of Digital Games, (ed: José Pablo Zagal, Esther MacCallum-Stewart, Julian Togelius), June 2015. |
In Workshop
13. | S. Shah, M. Guzdial, M. Riedl. "Automated Let’s Play Commentary". Experimental AI in Games (EXAG), October 2019. |
14. | M. Guzdial, N. Liao, M. Riedl. "An Interaction Framework for Studying Co-Creative AI". Human-Centered Machine Learning Perspectives (HCMLP), May 2019. |
15. | M. Guzdial, N. Liao, M. Riedl. "Co-Creative Level Design via Machine Learning". Experimental AI in Games (EXAG), November 2018. |
16. | M. Guzdial, J. Reno, J. Chen, G. Smith, M. Riedl. "Explainable PCGML via Game Design Patterns". Experimental AI in Games (EXAG), November 2018. |
17. | M. Guzdial, S. Shah, M. Riedl. "Towards Automated Let’s Play Commentary". Experimental AI in Games (EXAG), November 2018. |
18. | M. Guzdial, M. Riedl. "Combinatorial Creativity for Procedural Content Generation via Machine Learning". Knowledge Extraction from Games (KEG), February 2018. |
19. | M. Guzdial, M. Riedl. "Combinatorial Meta Search". Machine Learning Creativity and Design (MLCD), December 2017. |
20. | M. Guzdial, J. Chen, S. Chen, M. Riedl. "Learning Player Tailored Content from Observation: Platformer Level Generation from Video Traces using LSTMs". Experimental AI in Games (EXAG), October 2017. |
21. | M. Guzdial, M. Riedl. "Toward Game Level Generation from Gameplay Videos". Procedural Content Generation in Games (PCG), (ed: Staffan Björk, Casey O'Donnell, Rafael Bidarra), August 2015. |